Gumroad – Houdini Tutorial Procedural Level Design in UE4 is available as a premium course download on Courses On Budget. The full indexed curriculum is preserved below. Coupon code 5050 is listed on the site; verify the current offer on the active coupons page.
Gumroad – Houdini Tutorial Procedural Level Design in UE4
Gumroad – Houdini Tutorial Procedural Level Design in UE4 is a focused 11-chapter workflow for building a procedural level-design system in Houdini and taking the result into Unreal Engine 4.
The lessons progress from size controls and grid/scattered-point logic into reusable custom nodes, stairs, pavement, columns, walls and borders. The final chapters package the system as an HDA and cover the UE4 import stage. The indexed download also includes 3D models, documentation, HDA files, the Houdini project and a UE4.24 project file.
What You’ll Learn
Build controllable procedural inputs
Start with size controls and transfer scattered points into a usable grid structure.
Create reusable procedural pieces
Build custom nodes, stairs, pavement, columns, walls and borders as modular level components.
Assemble the generation base
Combine the individual systems into the underlying level-generation setup.
Package the tool
Create an HDA so the procedural logic can be reused outside the immediate Houdini scene.
Move into Unreal Engine
Follow the import stage into UE4 with the included project files as supporting material.
Is This Course a Good Fit?
| Decision point | What this course delivers |
|---|---|
| Best for | Environment artists and technical artists who specifically want a Houdini-to-Unreal procedural level-design workflow. |
| Not ideal if | A general game-design course, Blueprint-programming curriculum or broad Unreal Engine beginner class. |
| How to use it | Follow the indexed sequence for the core program, then use the larger resource sections selectively where relevant. |
| Where to continue | Use the recommended internal links near the end to move into complementary design, brand or funnel training. |
Course Previews & Samples
Original preview links preserved from the existing product page:
Full Course Index
The index below is based on the currently published course file list. Long sections are collapsed so you can scan the curriculum quickly and open only the modules you want to inspect.
01 — Tutorial Chapters
- Chapter 1 Size Controls.mkv (197.83 MB)
- Chapter 2 Transfer Scattered Points To Grid.mkv (386.02 MB)
- Chapter 3 Creating custom nodes.mkv (200.14 MB)
- Chapter 4 Creating Stairs.mp4 (120.90 MB)
- Chapter 5 Creating Base For Level Generation.mkv (708.98 MB)
- Chapter 6 Creating Pavement.mkv (523.86 MB)
- Chapter 7 Creating Columns.mkv (444.22 MB)
- Chapter 8 Creating Walls.mkv (757.28 MB)
- Chapter 9 Creating Borders.mkv (572.15 MB)
- Chapter 10 Creating HDA.mkv (244.17 MB)
- Chapter 11 Import To UE4.mkv (2.33 GB)
- Subtitle files (.srt) are included alongside the indexed chapters.
02 — Included Project Resources
- 3d Models.zip (449.56 KB)
- Documentation_Creating_Procedural_Level_Design.pdf (21.28 MB)
- HDA.zip (123.66 KB)
- Houdini_Project_File.zip (12.03 MB)
- UE4-24 Project File.zip (1.56 GB)
Why This Package Stands Out
- Clear 11-chapter progression from procedural controls to Unreal integration.
- Includes HDA, Houdini and UE4 project files alongside the videos.
- Covers multiple reusable architectural components rather than one isolated asset.
- Specialized around Houdini procedural level design rather than general 3D art.
- The workflow targets UE4/UE4.24 project files, so learners using newer Unreal versions should consult current engine documentation when adapting the process.
A compact technical course with a very specific promise: build procedural level-design logic in Houdini, package it and bring it into Unreal. That narrow scope is its advantage for artists who already know why they need procedural generation and want to study an end-to-end example.
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